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武器技能详细解释,不能再小看武器技能了.png

武器技能详细解释,不能再小看武器技能了


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Each point of weapon skill you have over your opponent's increases your chances to crit and hit by 0.04%, and reduces your opponent's chance to block, parry, and dodge by 0.04%. Effectively you can consider it to be the inverse of the defense skill.

每1点武器技能提高你攻击时的0.04%致命率和命中率,同时降低对手的格挡/闪避/招架的0.04%几率。武器技能的效果取决于你的武器技能和对手的防御技能的差值

In addition, against mobs that are three or more levels above you, you will have a chance to land a glancing blow instead of a normal hit. A glancing blow may not crit and has a damage reduction proportional to the weapon skill to defense difference. Weapon skill reduces the severity of the damage reduction, not your chance to land a glancing blow.

另外,当你攻击高于你等级3级的怪物,你将可能在普通攻击上得到划过的效果。划过的攻击无法爆击,并且视你的武器技能和对手的防御技能降低伤害。武器技能能通过减少划过的产生从而大量的伤害降低。

For example, against Onyxia, with 300 weapon skill approximately 25% of your hits will be glancing blows, and the damage for those will on average be reduced by 30%. With +5 weapon skill, you will see the same amount of glancing blows (25%), but only 15% damage reduction. With +10 weapon skill, the damage reduction becomes negligible.

举例,在对付奥妮克希亚公主的时候,当你拥有300的武器技能,通常你25%的攻击将是划过攻击,并且这些划过攻击只有普通攻击的70%的伤害值。当+5武器技能后,似乎你应该获得25%的划过攻击几率,但是此时的划过攻击仅仅降低了15%的伤害。当+10武器技能后,所有伤害不会减免。

The amount of weapon skill necessary to ameliorate the damage reduction may vary among bosses. For instance, anecdotal evidence indicates that Skeram may reduce damage from glancing blows by up to 70%.

武器技能在大多数boss战斗中是必要的,因为能减少伤害降低。观测结果证明aql#1之类的boss会降低划过攻击的伤害70%之多

关于划过攻击伤害减少的测试结果


个人看法:由于划过攻击而且对普通伤害减免3%*(目标防御机能-攻自身武器技能),对于战斗贼/战斗匕首贼来说,普通攻击占全部伤害的50%+,武器技能对于在战斗系丢下26点的盗贼是相当重要的

1点武器技能的价值=1*0.04%*5(大多数boss都会格挡,武器技能对于技能攻击同样有效)+0.5*0.02*0.03(0.5:普通攻击所占比重,0.02划过攻击的减少比率,0.03划过攻击的伤害减少比率)=0.23%对自身dps的提高

也许你认为0.23%并不多,但是请看下

BLZ的物品平衡--从E(Epic)到E(Error)

力量 = 敏捷 = 耐力 = 智力 = 精神 = 230

攻击强度 = 115

远程攻击强度 = 92

命中 = 2200

重击 = 3200

护甲 = 22

防御/武器技能 = 345

伤害盾(DMG Shield...偶还是不太明白这是什么-_-) = 720

躲闪 = 2500

招架 = 3600

格挡 =1300

+格挡值 = 150

生命恢复 = 650

魔法恢复 = 550

法术重击 = 2600

法术命中 = 2500

所有法术伤害和效果 = 192

+治疗 = 100

+火伤害 = +冰伤害 = +暗影伤害 = +奥术伤害 = +自然伤害 = 159

+神圣伤害 = 210

火焰抗性 = 冰霜抗性 = 自然抗性 = 奥术抗性 = 暗影抗性 = 230

装备的价值=装备的等级

现在阶段我们无法大幅度的提高装备等级

血牙套装是76级

夜幕是66级(是不是错了?这里写的的确是66级。。)

1点武器技能占用345的价值,那么同样的价值的其他属性能带给我们多少的提高?

力量 = 敏捷 = 耐力 = 智力 = 精神 = 230

攻击强度 = 115

命中 = 2200

重击 = 3200

1武器技能=3攻击强度=0.156命中=0.107爆击=1.5敏捷

那么3攻击强度,0.156命中,0.107爆击能给我们带来多少dps提升?

3ap=主手0.21dps+0.16副手dps(以战斗贼为例)

0.156命中=0.156%伤害提升(6命中以前)或者0.078%提升(6命中以后,技能名中饱和)

0.107爆击=0.107%伤害提升

1点武器技能=0.23%的伤害提升

差距很明显

以上统计只对在战斗系天赋丢下了26+点数的战斗贼而言,匕首贼不同,只适用于pve